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الأحد، 19 ديسمبر 2010

Algebraic chess notation

Algebraic chess notation is used to record and describe the moves in a game of chess. It is now standard among all chess organizations and most books, magazines, and newspapers. In English-speaking countries, it replaced the parallel system of descriptive chess notation, which became common in the 19th century, and which was sporadically used as recently as the 1980s or 1990s. European countries, except England, used algebraic notation before the period when descriptive notation was common.[1]
Algebraic notation is based on a system developed by Philipp Stamma. It exists in various forms and languages, as will be described below. Stamma's system used the modern names of the squares but he used "p" for all pawn moves and the original file ("a" through "h") of the piece instead of the initial letter of the piece.[2]

Contents

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[edit] Naming squares on the board

Each square of the chessboard is identified with a unique pair of a letter and a number. The vertical files are labeled a through h, from White's left (i.e. the queenside) to his right. Similarly, the horizontal ranks are numbered from 1 to 8, starting from White's home rank. Each square of the board, then, is uniquely identified by its file letter and rank number. The white king, for example, starts the game on square e1. The black knight on b8 can move to a6 and c6. Chess notations are a way to determine any unique point on the board.

[edit] Naming the pieces

Each type of piece (other than pawns) is identified by an uppercase letter, usually the first letter in the name of that piece in whatever language is spoken by the player recording. English-speaking players use K for king, Q for queen, R for rook, B for bishop and N for knight (since K is already used). S was also used for the knight in the early days of algebraic notation, from the German Springer (this is still used in chess problems, where N stands for the popular fairy chess piece, the nightrider).
Players may use different letters in other languages. For example, French players use F for bishop (from fou). In chess literature written for an international audience, the language-specific letters are replaced by universal icons for the pieces, producing figurine notation.
Pawns are not indicated by a letter, but by the absence of such a letter—it is not necessary to distinguish between pawns for normal moves, as only one pawn can move to any one square (captures are indicated differently; see below).

[edit] Notation for moves

Each move of a piece is indicated by the piece's letter, plus the coordinate of the destination square. For example Be5 (move a bishop to e5), Nf3 (move a knight to f3), c5 (move a pawn to c5—no initial in the case of pawn moves). In some publications, the pieces are indicated by graphical representations rather than by initials: for example, ♞c6. This is called figurine algebraic notation or FAN and has the advantage of being language-independent.

[edit] Notation for captures

When a piece makes a capture, an x is inserted between the initial and the destination square. For example, Bxe5 (bishop captures the piece on e5). When a pawn makes a capture, the file from which the pawn departed is used in place of a piece initial. For example, exd5 (pawn on the e-file captures the piece on d5). The x is often omitted: ed5. A colon (:) is sometimes used instead of an x, either in the same place the x would go (B:e5) or after the move (Be5:). When it is unambiguous, a pawn capture is often indicated only by the files: exd or ed.
En passant captures are specified by the capturing pawn's file of departure, the x, and the square to which it moves (not the location of the captured pawn), followed by the a suffix of "e.p." to indicate an en passant capture.[3]
Some texts, such as the Encyclopedia of Chess Openings, omit indications that a capture has been made.

[edit] Disambiguating moves

If two (or more) identical pieces can move to the same square, the piece's initial is followed by (in descending order of preference):
  1. the file of departure if they differ;
  2. the rank of departure if the files are the same but the ranks differ;
  3. Both the rank and file if neither alone uniquely defines the piece (after a pawn promotion, if three or more of the same piece are able to reach the square).
For example, with two knights on g1 and d2, either of which might move to f3, the move is indicated as Ngf3 or Ndf3, as appropriate. With two knights on g5 and g1, the moves are N5f3 or N1f3. As above, an x may be used to indicate a capture: for example, N5xf3.

[edit] Pawn promotion

If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move, for example e1Q, b8B. Sometimes an "=" sign or parentheses are used: f8=N or a1 (R), but neither is a FIDE standard. (An "=" is written on the scoresheet next to the move to indicate an offer of a draw, but this is not part of algebraic notation.[4]) In Portable Game Notation (PGN), pawn promotion is always indicated by a suffixed "=" and the piece chosen. Pawn promotions can also be found with a "/" symbol in older books. For example g8/Q could be used to indicate promotion to a Queen.

[edit] Castling

Castling is indicated by the special notations 0-0 for kingside castling and 0-0-0 for queenside. Note that while the FIDE Handbook, appendix E-13 uses the digit zero, PGN requires O-O and O-O-O instead, using an upper-case letter O.

[edit] Check and checkmate

A move which places the opponent's king in check usually has the notation "+" added. Some use a dagger: "†". (Sometimes ch is used to indicate check.) Double check is sometimes represented "++". Checkmate can likewise be indicated "#" (some use "++" instead, but the United States Chess Federation recommends "#"). Sometimes the double dagger ("‡") is used. The word 'mate' written at the end of the notation is also acceptable. The Encyclopedia of Chess Openings does not indicate check.

[edit] End of game

The notation 1-0 at the end of the moves indicates that white won, 0-1 indicates that black won, and ½-½ indicates a draw. Often there is no special indication of how a player won (other than checkmate, see above), so simply "1-0" or "0-1" may be written to show that one player resigned or lost because of time control. Sometimes the word "Resigns" (or "White resigns" or "Black resigns" as appropriate) is used to show this.

[edit] Notation for a series of moves

Lists of moves are generally written in one of two ways.
(1) written in two columns, as a white/black pair, preceded by the move number and a period:
1. e4 e5 (meaning that White moves a pawn to e4, then Black moves a pawn to e5)
2. Nf3 Nc6
3. Bb5 a6
(2) in text: 1. e4 e5 2. Nf3 Nc6 3. Bb5 a6.
Moves may be interspersed with text. When the score resumes with a Black move, an ellipsis (…) takes the place of the White move, for example:
1. e4 e5
2. Nf3
Black now defends their pawn
2...Nc6
3. Bb5
Black threatens White's bishop on b5
3...a6
An ellipsis is also used when a score starts with a Black move (when the score is not of a complete game but starts from a given position). However, helpmates usually use an opposite convention; Black moves first by default and White moves are indicated with an ellipsis if no Black move precedes.

[edit] Example

An example of a full game in algebraic notation follows. This is Kasparov versus the World, a game played by Garry Kasparov (as white) over the internet against the rest of the world (playing black), with the World's moves being chosen by popular vote under the guidance of a team of grandmasters. This game demonstrates many of the notations described above.
1. e4 c5 2. Nf3 d6 3. Bb5+ Bd7 4. Bxd7+ Qxd7 5. c4 Nc6 6. Nc3 Nf6 7. 0-0 g6 8. d4 cxd4 9. Nxd4 Bg7 10. Nde2 Qe6 11. Nd5 Qxe4 12. Nc7+ Kd7 13. Nxa8 Qxc4 14. Nb6+ axb6 15. Nc3 Ra8 16. a4 Ne4 17. Nxe4 Qxe4 18. Qb3 f5 19. Bg5 Qb4 20. Qf7 Be5 21. h3 Rxa4 22. Rxa4 Qxa4 23. Qxh7 Bxb2 24. Qxg6 Qe4 25. Qf7 Bd4 26. Qb3 f4 27. Qf7 Be5 28. h4 b5 29. h5 Qc4 30. Qf5+ Qe6 31. Qxe6+ Kxe6 32. g3 fxg3 33. fxg3 b4 34. Bf4 Bd4+ 35. Kh1 b3 36. g4 Kd5 37. g5 e6 38. h6 Ne7 39. Rd1 e5 40. Be3 Kc4 41. Bxd4 exd4 42. Kg2 b2 43. Kf3 Kc3 44. h7 Ng6 45. Ke4 Kc2 46. Rh1 d3 47. Kf5 b1=Q 48. Rxb1 Kxb1 49. Kxg6 d2 50. h8=Q d1=Q 51. Qh7 b5 52. Kf6+ Kb2 53. Qh2+ Ka1 54. Qf4 b4 55. Qxb4 Qf3+ 56. Kg7 d5 57. Qd4+ Kb1 58. g6 Qe4 59. Qg1+ Kb2 60. Qf2+ Kc1 61. Kf6 d4 62. g7 1-0
http://en.wikipedia.org/wiki/Algebraic_chess_notation

الخميس، 2 ديسمبر 2010

basic rules of chess see this video

how to set up a chess board see this video

How to Learn Chess Endgame Strategies

Instructions

  1. 1
    Accept that the endgame is less available for memorization than the opening. Because you cannot predict exactly which pieces will be on the board and where, you won't be able to memorize a stock position and moves. Instead, understand that the endgame is flexible and requires different learning methods.
  2. 2
    Realize that, while you can't memorize a bunch of endgame moves, you can learn strategies to move amongst 4 or 5 pieces (rather than all 32). By evaluating your own strengths and the value of your opponent's pieces, you can assess the situation and decide what course of action to follow.
  3. 3
    Know your strongest pieces. While the bishop and knight are equally valued, know which one you are more comfortable using. If you can retain at least one of your strongest pieces for the endgame, you may secure a distinct advantage.
  4. 4
    Maintain the defense of your own king as long as possible. Especially if your opponent has fewer pieces than you do to protect his king, don't neglect your own defense. In the end, you may require all of your pieces, but give yourself time to strategize by preserving your own defensive structure as long as possible.
  5. 5
    Research and practice special cases, such as situations where single pieces are pitted against one another. While you can't memorize entire endgames, you can learn how to take advantage of certain pairings.
  6. 6
    Learn how to take advantage of a pawn in the endgame. While promoting the pawn is a great goal that can lend extreme advantage, if you focus all of your energy on promoting you may actually give up the advantage before you achieve the promotion. Learn how to use the pawn, both by promoting it while still maintaining your defense, as well as by using it as a defensive or offensive piece itself.


Read more: How to Learn Chess Endgame Strategies | eHow.com http://www.ehow.com/how_2106295_learn-chess-endgame-strategies.html#ixzz16xK8K2LV
By an eHow Contributor

How to Beat Most People in Chess

Instructions

Things You'll Need:

  • Chess board
  • Friend
  • Basic knowledge of the rules of chess, as well as positioning.
  1. 1
    First, you have to understand two things. A) This is only an opening strategy, and is more of a defense oriented than attack B) It will not win every game of chess for you, especially if its all you know how to do, or are against a skilled opponent. This is for people who have other strategies to use as well. The whole point of this is to put your king into the best defensive position possible.
  2. 2
    Assuming you're the white side, start by moving your Pawn at D2 to D4.
  3. 3
    Next, move your Kings Knight from G1 to either F3 or H3, this is solely preference.
  4. 4
    Now move your Pawn at E2 to E3.
  5. 5
    Move your Kings Bishop from F1 to D3.
  6. 6
    Now Castle your King with your Rook. This should leave your Rook at F1, and your King at G1. Your King is now in an excellent defensive position, and so ends this strategy.


Read more: How to Beat Most People in Chess | eHow.com http://www.ehow.com/how_2222811_beat-people-chess.html#ixzz16xJZDFXe

الجمعة، 5 نوفمبر 2010

chess tactices

It’s actually not that hard to think a couple of moves ahead in Chess, even for a beginner. A player should always make a move that gives them a strategic advantage.
This also goes for your opponent. Let’s say an opponent moves a piece into the firing line of one of your pieces. Do not quickly assume that your opponent is an idiot, and take the piece. Think to yourself, why did they do that? Is it a trap? If I don’t take that piece, can I make a better move that would give me a better strategic advantage? If you’ve answered yes to any of these questions, you have actually thought a number of moves ahead.

The video above shows just how important strategy can be at the elite level.
Chess strategy is the difference between a good chess player and a great chess player. There are many books, videos, tutorials and websites that focus solely on chess strategy. Some can be found here.
There are a couple of concepts that the beginner should take time to learn:
  • Protect your King.
    When checked, you will most likely be forced into making a move you weren’t planning on making.
  • Advance your pieces.
    Every move you make should be aimed at placing a piece into a better attacking position. If you attack, attack, attack, your opponent is forced to defend, defend, defend/
  • Own the center.
    If you can place some pieces into the center of the board, and defend them with other pieces, this effectively gives you control of the center. Your opponent will be limited to advancing down the sides, thus limiting the effectiveness of any attacking piece.
  • Sacrifice if required.
    This sounds counter intuitive, but it may be of strategic advantage to relinquish a piece to bring an opponents piece out into the open.
Just when you thought we’d finished covering piece movement, a couple more rise from the deep. There are a couple of advanced movements that can be performed.

Pawn Promotion

Remember that a Pawn can only move forward? What happens if a Pawn reaches the other end of the board? Actually, the Pawn can be promoted to any other piece, other than a King. The Pawn is removed from the board, and replaced with another piece.
Some people play a rule that states a Pawn can only advance into a piece that has already been taken from the board. This is generally played as most chess sets do not have spare pieces.

Castling


Castling is often used to provide additional protection for the King, or to bring the Rook into a more offensive position. Beginners may avoid castling for there first few games. To paraphrase the narrator of the video, Castling involves one Rook and a King. Both the King and the Rook must not have moved. There must be no pieces between the King and the Rook. When castling, the King must not be in check, or pass through check.

En Passant

En Passant may be invoked when a Pawn moves two squares on the first move. If the opponent has a piece attacking the first square the Pawn moves through, the opponent can remove the Pawn and place the attacking piece in the first square. Sound a bit confusing? As a beginner, don’t worry too much about this. Beginners have the unwritten right to to not play any rules they do not understand.

A Chess Myth or Two

Let’s start off by exposing a few myths that often stop beginner chess players from picking up their first pawn:
  • Chess can only be played by tea-touting, IQ celebrating, super brains.
    Chess only has a few basic rules and beginners generally find it easy to learn. Chess is however hard to champion as mastering strategy is often a life long endeavour. In later lessons we introduce basic beginner chess strategy, so don’t worry too much at this point.
  • Chess is soooo boring…
    Actually, a great game of chess is both extremely exciting and nerve wracking. Beginners with a heart condition have been warned.
  • A single chess game is so long that play is normally passed down from generation to generation.
    A chess game is as long as you want it to be. You can impose time limits or resign at any point. Most beginners chess games will last no longer than half an hour.

It’s A Beginners Chess Game

Beginners should try to find another beginner chess player to learn chess with. Once the rules are learned, and some basic strategy imprinted, mano-a-mano of the beginner kind is much more fun than taking on a chess champion.

So What’s the Aim of Chess Anyway?

The aim of chess is to force the King to surrender. This is often achieved through diligent use of strategy. Beginner beware… the aim is not to kill as many of your opponent’s pieces as possible.
Every move, every piece taken, every trap set, every piece lost should be part of an overall strategy. In a good game of chess, moving without purpose is often cruelly punished. We’ll introduce you to beginners basic strategy a little further on.


The King can move one square in any direction. The diagram on the right shows the Kings starting point and all the possible positions he can move into. Note that the King is white. If any of the marked squares are occupied by another white piece, the King can not move into it. Two pieces can not share the same square. This is true for all pieces. Beginners may note that the King is one of the weakest pieces on the board.
Chessboard King Moves
The Rook can move any number of squares in the horizontal or vertical direction. It is moved by sliding it along the board in the chosen direction. Beginners must move in one direction only. The Rook may move into any of the marked squares, however, a Rook can not jump over another piece.
Chessboard Rook Moves
The Bishop may move any number of squares diagonally in any direction. Think of the Bishop as a Rook tilted 45 degrees… all the same rules apply. Beginners may note that being stuck on a 45 degree angle means that the Bishop must always remain on the same color.
Chessboard Bishop Moves
The Queen can move any number of squares horizontally, vertically, or diagonally. A Queen can not jump. It is easy to see that a Queen is one of the most prized pieces. The beginner chess player should always try to safe-guard their Queen, as she is often called upon to defend the King. It is tempting to use the Queen as a powerful offensive piece, but this puts her at considerable risk.
Chessboard Queen Moves
The Pawn can only move one square forward at a time. However, to speed up the opening game, pawns are allowed to move two forward squares on their very first move. They can not jump another piece however during this move.
Chessboard Pawn Moves
The Knight is the only piece that can jump. It can not move in straight lines though. A Knight must move in an L-pattern. Beginners often find this is a bit tricky to grasp. Knights move two squares up, then one square over, or two squares over and one up, or any combination thereof. A Knight must land on a different colored square. The beginner chess player is advised to practice moving the Knight. Memorize the picture to the right.


The King can move one square in any direction. The diagram on the right shows the Kings starting point and all the possible positions he can move into. Note that the King is white. If any of the marked squares are occupied by another white piece, the King can not move into it. Two pieces can not share the same square. This is true for all pieces. Beginners may note that the King is one of the weakest pieces on the board.
Chessboard King Moves
The Rook can move any number of squares in the horizontal or vertical direction. It is moved by sliding it along the board in the chosen direction. Beginners must move in one direction only. The Rook may move into any of the marked squares, however, a Rook can not jump over another piece.
Chessboard Rook Moves
The Bishop may move any number of squares diagonally in any direction. Think of the Bishop as a Rook tilted 45 degrees… all the same rules apply. Beginners may note that being stuck on a 45 degree angle means that the Bishop must always remain on the same color.
Chessboard Bishop Moves
The Queen can move any number of squares horizontally, vertically, or diagonally. A Queen can not jump. It is easy to see that a Queen is one of the most prized pieces. The beginner chess player should always try to safe-guard their Queen, as she is often called upon to defend the King. It is tempting to use the Queen as a powerful offensive piece, but this puts her at considerable risk.
Chessboard Queen Moves
The Pawn can only move one square forward at a time. However, to speed up the opening game, pawns are allowed to move two forward squares on their very first move. They can not jump another piece however during this move.
Chessboard Pawn Moves
The Knight is the only piece that can jump. It can not move in straight lines though. A Knight must move in an L-pattern. Beginners often find this is a bit tricky to grasp. Knights move two squares up, then one square over, or two squares over and one up, or any combination thereof. A Knight must land on a different colored square. The beginner chess player is advised to practice moving the Knight. Memorize the picture to the right.

Whose Turn is it Anyway?

So now you feel like you are most learned beginner in the world. You know the name of each chess piece, how each chess piece moves and where each piece is initially located on the chess board. You have an opponent (preferably another beginner), and you are rearing to go. So now what?
White always makes the first turn. If you are not white, don’t worry too much as it has been proven that starting a chess game has no significant advantage. To play a turn, you simply move one piece. Your turn ends when you have finished moving that one piece. Your opponent then takes a turn and so on until the game ends.
There are a couple of rules that some people like to play:
  • As soon as you touch a piece, you must move that piece if you can legally do so. A legal move is of course a move made by a piece that it is allowed to do.
  • After you lift your hand from the piece, and you have made a legal move, your turn ends.
  • Once your turn ends, you can not ask to take your turn back.
In other words, don’t touch a piece unless you have already decided that is the piece you want to move, and don’t take your hand off the piece until you are absolutely sure you have finished your turn.
Beginners often find it difficult to visualize moves. If you are a beginner, ask your opponent to be lenient with these rules.

KingThe King rules the land. When cornered, he will surrender quicker than a mouse in a cheese factory. At all costs, the beginner must protect the King.
QueenThe Queen has the real power, the King just thinks he does. Unfortunately, the Queen is often required to lay down her life. Beginners beware… you will end up loving your Queen, and despising her opposite.
BishopInitially, the Bishops flank the King and Queen. You never know when you many need religious guidance, especially in the heat of battle.
KnightThe Knight, often called the ‘Horsey’ by the beginner, is the Kings cavalry. Being on horseback it is not always easy to move in a straight line, as a result the Knight moves like a madman.
RookRooks can be both a King’s best defense, or his greatest offense. These are often called ‘Castles’ by the beginner chess player.
PawnThe lowly Pawns provide the King’s real power. What they lack in maneuverability, they gain in number.

beginnerchess

How to Learn Chess for beginners

Want to learn how to play chess. With these few easy steps you can learn how to setup the chess board and how to move the chess pieces. Soon you and your friends will be having fun playing this exciting game

Read more: How to Learn Chess for beginners | eHow.com http://www.ehow.com/how_6035815_learn-chess-beginners.html#ixzz14RlvGopk


  • First lets start by setting up the chess board. There are eight white pawns and eight black pawns, line them up on the second and seventh rows of your chess board. Now the rooks, there are four of them, two white rooks and two black rooks, and they go into the four corners. Now the knights, there are four of them too, and they get placed next to the rooks. Now the bishops, there are four of them too, and they get placed next to the knights. Next are the queens are set up on their own colored squares. Finally the kings they get put in the final empty spot.




  • 2
    First lets learn how to move the pawns. They can only move one square at at time except in their first move, they can move two squares if they want. They can only move straight forward, and they can only capture one of the enemy by approaching diagonally. But in the rules of chess, if they can make it to the other side they will be made into a queen.




  • 3
    Next is the king, he can only move one square at a time but he can move forward, backward, left, right and diagonally. But in the rules of chess, when you lose your king the game is over, so keep him protected.




  • 4
    Next is the queen, she can move vertically, horizontally, and diagonally just as many squares she can without jumping other chess pieces.




  • 5
    Next is the knight, it is the only chess piece that can jump over other chess pieces. The knight's move two squares either forward, backward, left, or right and then left or right one square.




  • 6
    Next is the rook, it moves forward, backward, left, and right as many spaces without jumping other chess pieces.




  • 7
    Lastly the bishop, it moves diagonally as many spaces without jumping other chess pieces.




  • 8
    Have fun, now that you know the basics enjoy playing chess with your friends and family.




  • By crl86401